Sunday, May 2, 2010

Final Shots

EoME 26/27/28/29:

26: http://www.mediafire.com/?k2r1h2dnz1l
27: http://www.mediafire.com/?mjnwwdzcm0m
28: http://www.mediafire.com/?mogtjzojzmn
29: http://www.mediafire.com/?mnklzrtyt3w

SU 24/25:

24: http://www.mediafire.com/?mm1nywzkdix
25: http://www.mediafire.com/?mlsdf4jdlf

Synopsis of what I did:

Enemy of my Enemy:

For EomE I had 4 shots. The shot where the mouse pulls back after jumping forward at the mouse was the first. This shot wasn't really too hard, so there were no real challenges there. The next shot was the iPhone playing the image sequence of the mouse trap going off, I must say Alex and the rest of the team who worked on prepping these animations did a great job. All I had to do was load in an image sequence to the well labeled shader. The next shot was to show the mouse retreating behind the tower. I did several takes on this scene as I wanted to actually show the mouse being scared and not just have it float away behind the tower, I feel I did a decent job of that. The final shot was pretty simple, they wanted the iPhone to play a victory song so I just did a .png render of a close up on the iPhone so they could make it as long/short as the song is without clipping anything. Overall I feel the EomE package was put together very well. Everything that was needed for my scenes was there and working and there were very clear directions as to how things should be.

Shaping Up:

I had 2 shots for Shaping Up. The first shot was Jr. helping Carl from the window (during the fire). This shot was very challenging for a few reasons, first no one knew which window to use as there were several different versions of the set we received all with different buildings; another reason it was difficult was the fact that Carl is huuuuuuge. Way too big to fit through a window but I couldn't really scale him because that would look weird beside the rest of the shots. I basically had to just pick an angle where you couldn't see Carl's body going through a wall (which was hard as his head/hat were the biggest part of him and had to come out first...). The second shot was Jr directing "bucket tossers" to put out a fire. This shot was also pretty hard as I had a hard time finding characters that would animate. Jr and Carl both had working skeletons but the rest of the characters' skeletons did nothing. On a few of them it let me bind the skin to the joints but then when I would try to move the characters (with the IK/Mesh selected) the mesh would seperate from the skeleton and I couldn't move their joints.

Monday, April 19, 2010

Project 3

http://vimeo.com/11062501

http://vimeo.com/11062550

http://vimeo.com/11062509

Monday, March 29, 2010

Lip Sync / Walk Cycle / Push + Pull

http://vimeo.com/10525361

http://vimeo.com/10525256

PUSH/PULL:

http://vimeo.com/11062595

http://vimeo.com/11062609

Wednesday, March 24, 2010

Monday, March 15, 2010

HW 5

http://vimeo.com/10191506

Thursday, March 4, 2010

Quiz: Finger Roll & No Flip Knee/Reverse Foot

Finger Roll:
http://vimeo.com/10190927

Reverse Foot:
http://vimeo.com/9925519

No Flip Knee
http://vimeo.com/9925177

Friday, February 19, 2010

iPhone Maquette

I decided to make a maquette for the iPhone character from Alex's 'Enemy of my Enemy.' AC Moore only had original Sculpey in terra cotta so I will probably paint it just to see how it will look. I used 1 and a half boxes of scupley but the maquette is a little bigger than I meant for it to be (approximately 1 foot tall and 6-8 inches wide...). I originally left the face off of it as it doesn't have one in the story but it basically looked like a brick so I added some eyes and a nose. I couldn't decide which expression to model so I did half happy and half angry haha.


Post-baked and pre painted.


Pre-baked


Wire frame/filling with foil.


Wire frame.

Monday, February 8, 2010

HW #3: Rigging Leon's Skeleton and Character Sketches



Leon Rigged - Mediafire

Cheese Peace Rat Sketches (Adobe Illustrator):


Cheese Peace Rat References:

Sunday, January 31, 2010

Homework #2

Soccer Ball Bounce

Soccer Ball Bounce from John Boney on Vimeo.



Bowling Ball Bounce

Bowling Ball Bounce from John Boney on Vimeo.



Beach Ball Bounce

Beach Ball Bounce from John Boney on Vimeo.

Monday, January 25, 2010

Thursday, January 14, 2010

Assignment #1: Animation “Warm-Up”

Photobucket

Version 1: I used Adobe ImageReady, which I had never used for animation before.  It was pretty simple though, just set a keyframe, move the ball, set another keyframe and then tween.  

CSC 330 Ball Bounce in Maya from John Boney on Vimeo.

Version 2: Maya.  The more I look at it the more I notice how strange the last bounce or two looks...