Sunday, May 2, 2010

Final Shots

EoME 26/27/28/29:

26: http://www.mediafire.com/?k2r1h2dnz1l
27: http://www.mediafire.com/?mjnwwdzcm0m
28: http://www.mediafire.com/?mogtjzojzmn
29: http://www.mediafire.com/?mnklzrtyt3w

SU 24/25:

24: http://www.mediafire.com/?mm1nywzkdix
25: http://www.mediafire.com/?mlsdf4jdlf

Synopsis of what I did:

Enemy of my Enemy:

For EomE I had 4 shots. The shot where the mouse pulls back after jumping forward at the mouse was the first. This shot wasn't really too hard, so there were no real challenges there. The next shot was the iPhone playing the image sequence of the mouse trap going off, I must say Alex and the rest of the team who worked on prepping these animations did a great job. All I had to do was load in an image sequence to the well labeled shader. The next shot was to show the mouse retreating behind the tower. I did several takes on this scene as I wanted to actually show the mouse being scared and not just have it float away behind the tower, I feel I did a decent job of that. The final shot was pretty simple, they wanted the iPhone to play a victory song so I just did a .png render of a close up on the iPhone so they could make it as long/short as the song is without clipping anything. Overall I feel the EomE package was put together very well. Everything that was needed for my scenes was there and working and there were very clear directions as to how things should be.

Shaping Up:

I had 2 shots for Shaping Up. The first shot was Jr. helping Carl from the window (during the fire). This shot was very challenging for a few reasons, first no one knew which window to use as there were several different versions of the set we received all with different buildings; another reason it was difficult was the fact that Carl is huuuuuuge. Way too big to fit through a window but I couldn't really scale him because that would look weird beside the rest of the shots. I basically had to just pick an angle where you couldn't see Carl's body going through a wall (which was hard as his head/hat were the biggest part of him and had to come out first...). The second shot was Jr directing "bucket tossers" to put out a fire. This shot was also pretty hard as I had a hard time finding characters that would animate. Jr and Carl both had working skeletons but the rest of the characters' skeletons did nothing. On a few of them it let me bind the skin to the joints but then when I would try to move the characters (with the IK/Mesh selected) the mesh would seperate from the skeleton and I couldn't move their joints.

No comments:

Post a Comment